Design
High Concept
Your mission to liberate America from the Nazis has only just begun. Play as 3 unique characters in these thrilling new tales!
Summary
[DLC 1] Play as the unbreakable Joseph Stallion, a former professional quarterback forced to play soccer by the Nazis! Using your Ram Shackles ability, smash through hordes of Nazi soldiers from the ruins of Chicago to the vastness of space!
[DLC 2] Play as former OSS agent and assassin, Jessica Valiant, AKA Agent Silent Death! Hot on the trail of a sinister plot, Valiant finds herself in the offices of Paragon Pictures, Tinseltown film studio turned Nazi propaganda machine.
[DLC 3] Gun down Nazi enemies as US Army Captain Gerald Wilkins! On the run since the Nazi war machine leveled Manhattan with an atom bomb, Wilkins returns home to reunite with an old comrade and dismantle the deadliest weapon ever made: the Sun Gun.
[DLC 2] Play as former OSS agent and assassin, Jessica Valiant, AKA Agent Silent Death! Hot on the trail of a sinister plot, Valiant finds herself in the offices of Paragon Pictures, Tinseltown film studio turned Nazi propaganda machine.
[DLC 3] Gun down Nazi enemies as US Army Captain Gerald Wilkins! On the run since the Nazi war machine leveled Manhattan with an atom bomb, Wilkins returns home to reunite with an old comrade and dismantle the deadliest weapon ever made: the Sun Gun.
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Design Goals
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Responsibilities
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Gunslinger Joe: Volume 1 - Captured
Design Goals
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Summary
In this level, the players start out captured in a Nazi prison where they conduct gruesome and cruel experiments on the prisoners. You begin in a cell and must bust your way out through a cracked wall.
As you progress, you encounter more enemies and collect more weapons, eventually reaching a Panzerhund garage were you are able to mount and control a mechanized dog that spits fire. You go on a rampage through the city streets outside, burning down any enemies that stand in your way. The resistance has been hiding in a hotel across the city, once you reach it you find out that Nazis have taken over. You attempt to reach the resistance but are captured once again - ending the level. |
The Deeds of Captain Wilkins: Volume 2 - Kodiak Island
Design Goals
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Summary
Players start out in a Nazi base on Kodiak Island after having just successfully infiltrated a submarine base to reach the island. Their goal: destroy the Nazi supercannons capable of destroying vast swaths of land.
After taking out the initial guards and mechanized enemies, players eventually reach the first supercannon control room. Here, players can use a simple interactable that allows them to turn a smaller cannon and then fire it at the supercannon, destroying it in a massive explosion. Upon reaching the second cannon, you learn that your buddy has betrayed you and now you must destroy the cannon in a different way. You reach a munitions center where you escort a cannon shell down train tracks through three different arena-style rooms full of enemies. At the end, you sabotage the ammo and blow up the supercannon - saving yourself, the other resistance member helping you, and Alaska. |